
_AgiUp = 12
_Blessing = 10
_OwlEye = 10
_ImproveConcentration = 1.12 #1.12 activo, 1 no-activo
_AspdPot = 0.15 #0=nada, 0.10=concentration, 0.15=awakening, 0.20=berzek/deadlyPot
_WeaponDelay = 60;
_agi = 1
_dex = 2
_luk = 3
_int = 4